They were introduced in The Conquerors, where every civilization got one (two for the Goths) unique technology that was available for research at the Castle in the Imperial Age. While all other technologies are available to multiple different or even all civilizations, unique technologies are only available to one single civilization. Unique technologies Main article: Unique technology Ships cost -20% wood and are created +54% faster Ship +15% speed, Transport Ship +10 capacity Ship +1 pierce armor, Transport Ship +5 capacity Siege weapons +1 range (except for Rams and Armored Elephants) and +20% attack vs buildings ( Petards and Flaming Camels +40%) Prerequisite for Hand Cannoneer, Bombard Cannon, Cannon Galleon and Bombard Tower (technology) Missile units (including siege) +1 attack Watch Towers/ Guard Towers/ Keeps/ Donjons +1/+2/+3/+3 attack Towers +125% and Castles +25% attack against shipsĮliminates minimum range of all buildings Town Centers +1 attack and Line of Sight.Īrchers, Galleys, and defensive structures fire more accurately at moving targets Mounted archers and Arambai +1/+2 armor and +2 attack vs SpearmenĪrchers, Galleys, Castles, and Towers +1 range and attack. Military technologies Infantry TechnologyĪrchers fire faster and with 100% accuracy Only one Monk must rest when several convert the same target Units are harder for enemy Monks to convert Units converted by enemy Monks die instead of joining them Monks can convert all siege units and most buildings Trade Carts and Trade Cogs move 50% fasterĪge of Empires III: The Asian Dynasties ReviewĢ3 October 2007 Monastery technologies Technology Villager +10% speed +50%, carrying capacityįarms +125 food, Villagers +1 food carry capacity Villager +10% speed, +25% carrying capacity Work rate of military buildings (except Siege Workshop) +33% 10.1 Economic, building, and Monastery technologiesīuildings +10% hit points, +1/+1 armor, and +3 building armor.
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